Commute

  • A turn-based RPG about dealing with irritations during your workday
    • Passive aggressively battle the man sitting next to you on the bus
    • Fight your way through a line at a coffee shop
    • Fight your anxiety about being late

Leftovers

  • Similar to Tunic conceptually. In Tunic, pages of a used game guide are collectables that can help you progress. In Leftovers, you have have a game with a pre-existing save file that you can reference.
    • Pull items from the other save?
    • Spoil character interactions, or know what a choice will do?
    • Should you be able to delete the file?
    • Kinda like Inscryption?

The Guide

  • Another Tunic-like thing, where rather than finding the guide, you’re playing through it
    • The boss jumps off the page and you can read the mechanics below it?
    • Go to a future page to get keys for a previous cage?

Donkey Kong Mine Cart Procedurally Generated Rogue-lite

Nickle ‘n Dime

  • Turn-based RPG where your attacks all cost something
  • Literally two main characters named Nickle and Dime
  • You make money by nickle-and-diming other people

Mecha Roguelite

  • You play the old person telling the young person to get in the robot
  • Choose a pilot per run, manage their mental health
  • Manage and upgrade a few mechs
  • Run the pilot through missions

Cursed Item List Arranger

  • Magic items that go off automatically in order down a list
  • Arrange them to stack their abilities to complete challenges